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WS-2022-0004

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Date: January 7, 2022

Some skin data fields (e.g. skinID, geometryName) are not capped in length. These fields are typically saved in the NBT data of a player when the player quits the server, or during an autosave. This is problematic due to the 32767 byte limit on TAG_Strings. If any of these fields exceeds 32767 bytes, an exception will be thrown during data saving, which will cause the server to crash. Other fields (such as skinGeometryData) are also uncapped, but those have a much larger 2 GB length limit, so this is not a concern for those, particularly considering the decompressed packet size limit of 2 MB.

Language: PHP

Severity Score

Severity Score

Weakness Type (CWE)

Missing Release of Memory after Effective Lifetime

CWE-401

Top Fix

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CVSS v3.1

Base Score:
Attack Vector (AV): NETWORK
Attack Complexity (AC): LOW
Privileges Required (PR): NONE
User Interaction (UI): NONE
Scope (S): UNCHANGED
Confidentiality (C): NONE
Integrity (I): NONE
Availability (A): HIGH

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