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CVE-2025-69198

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Date: January 19, 2026

Pterodactyl is a free, open-source game server management panel. Pterodactyl implements rate limits that are applied to the total number of resources (e.g. databases, port allocations, or backups) that can exist for an individual server. These resource limits are applied on a per-server basis, and validated during the request cycle. However, in versions prior to 1.12.0, it is possible for a malicious user to send a massive volume of requests at the same time that would create more resources than the server is allotted. This is because the validation occurs early in the request cycle and does not lock the target resource while it is processing. As a result sending a large volume of requests at the same time would lead all of those requests to validate as not using any of the target resources, and then all creating the resources at the same time. As a result a server would be able to create more databases, allocations, or backups than configured. A malicious user is able to deny resources to other users on the system, and may be able to excessively consume the limited allocations for a node, or fill up backup space faster than is allowed by the system. Version 1.12.0 fixes the issue.

Severity Score

Severity Score

Weakness Type (CWE)

Concurrent Execution using Shared Resource with Improper Synchronization ('Race Condition')

CWE-362

Uncontrolled Resource Consumption

CWE-400

Improper Resource Locking

CWE-413

Improper Locking

CWE-667

Top Fix

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Upgrade Version

Upgrade to version pterodactyl/panel - v1.12.0;https://github.com/pterodactyl/panel.git - v1.12.0

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CVSS v3.1

Base Score:
Attack Vector (AV): NETWORK
Attack Complexity (AC): LOW
Privileges Required (PR): LOW
User Interaction (UI): NONE
Scope (S): CHANGED
Confidentiality (C): NONE
Integrity (I): NONE
Availability (A): HIGH

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