CVE-2026-110735
Published:October 14, 2026
Updated:October 15, 2026
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Related Resources (6)
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Contact UsCVSS v4
Base Score:
2
Attack Vector
LOCAL
Attack Complexity
HIGH
Attack Requirements
NONE
Privileges Required
NONE
User Interaction
PASSIVE
Vulnerable System Confidentiality
NONE
Vulnerable System Integrity
LOW
Vulnerable System Availability
NONE
Subsequent System Confidentiality
NONE
Subsequent System Integrity
NONE
Subsequent System Availability
NONE
CVSS v3
Base Score:
2.5
Attack Vector
LOCAL
Attack Complexity
HIGH
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality
NONE
Integrity
LOW
Availability
NONE
Weakness Type (CWE)
Signed to Unsigned Conversion Error
EPSS
Base Score:
0.13