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CVE-2026-110736
Published:October 14, 2026
Updated:October 15, 2026
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
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CVSS v4
Base Score:
2
Attack Vector
LOCAL
Attack Complexity
HIGH
Attack Requirements
NONE
Privileges Required
NONE
User Interaction
PASSIVE
Vulnerable System Confidentiality
LOW
Vulnerable System Integrity
NONE
Vulnerable System Availability
LOW
Subsequent System Confidentiality
NONE
Subsequent System Integrity
NONE
Subsequent System Availability
NONE
CVSS v3
Base Score:
3.6
Attack Vector
LOCAL
Attack Complexity
HIGH
Privileges Required
NONE
User Interaction
REQUIRED
Scope
UNCHANGED
Confidentiality
LOW
Integrity
NONE
Availability
LOW
Weakness Type (CWE)
Improper Validation of Specified Index, Position, or Offset in Input
EPSS
Base Score:
0.14